![]() I know that the left and top coordinates passed in canvas.drawBitmap(.) are correct as I can display an image that is loaded from mipmap.Īny help on this would be appreciated as I am stuck on this issue for some time now and can't find a suitable solution to this. I did and not only my app got laggy and slow, the image was still not drawn on canvas. But when I call canvas.drawBitmap(.), my applications crashes and following message is displayed in LogCatįatal signal 11 (SIGSEGV), code 1, fault addr 0x188 androidĪfter searching on stackoverflow, I came across an answer that said set android:hardwareAccelerated to false. The server returns a byte array of the image, which is then converted to Bitmap using codeByteArray(.). Scribble Rider is a wildly entertaining game filled with challenging situations that will keep you hooked, wanting to play better than last time every time you try.I am trying to download an image from server using Retrofit library. To change them, just draw another shape, and the new wheels will appear just as quickly. When you're done, they'll be applied to your character's car immediately. To draw the wheels, all you have to do is drag your finger over the lower area of the screen. Not only do you have to draw the best wheel for each environment, but you also have to compete against another driver, racing to see who can cross the finish line first. Your adventure begins when you draw the first set of wheels, after which your character starts driving, steering left and right without your help.īut that's not all. Basically, your wheels will have to roll, float, and even fly if you want to make it to the end. ![]() In this game, not only do you try to cross the finish line in first place, but you also have to draw the wheels for your car, creating the best shape according to the surface you're driving on. Scribble Rider is a racing game that's different from anything you've ever played before.
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